5/2/2021 0 Comments Skyrim Dragonball Spell Pack
Consuming a potion of restoration (Longfin Spadetail) and a potion of restoration and frost weakness (LongfinSpadetailWhite Cap) before selecting the atronach stone will boost its power permanently. -- Mason The Unarmed Enchant - This is a really easy enchant to get, go to Riften and head into the Ratways, eventually youll come upon a guy who insists on punching his problems instead of dealing with them.The Saiyan For those of you who may be unfamiliar with Saiyans, allow me to fill you in.
Skyrim Dragonball Spell Pack How To Manipulate TheirA Saiyan is an alien warrior from the planet Vegeta, they love to fight and prefer using their fists over gunsswordsetc they also know how to manipulate their energy for offensivedefensive purposes.In short, a Saiyan is a prideful soldier for hire who will wipe the floor with anyone.Or at least thats what they were in the show, needless to say this build has gone through several variations since its birth. Im hoping this is the final version because I am extremely satisfied with it. Not only with the skills and how they improve, but also with the overall look of the character. Race: Nord Stone: Atronach Major Skills: Destruction, Alteration, Restoration Minor Skills: Smithing, Enchanting, Alchemy Stats: 3 magicka2 health1 stamina (Saiyans use a lot of ki) Armor: Cloth except for hands which are light armor Shouts: Dismay, Whirlwind, Unrelenting Force The Race: Nords are an excellent choice for a Saiyan warrior because of their racial. Its similar to when they power up in the tv show, everyone else gets scared The Stone: This was a difficult choice, but through much consideration the Atronach Stone was selected. It offers an interesting method of play, the stone gives up to 100 magick, up to 100 spell absorb, at the cost of stunted magicka regen (to a minimum of 0). This requires the Saiyan to take some magick hits in order to keep firing energy blasts. One is for Fighting (Saiyan Gi) the other is for improving (Gravity Training) The Saiyan Gi: Enchants explained further down Head - The Jagged CrownCirclet or Dragon Priest Mask Neck - Any Necklace Chest - Monk Robes (Bought at Radiant Raiments in Solitude) Hands - Hide Bracers Finger - Any ring Boots - Redguard Boots (Radiant Raiments in Solitude) Gravity Training: All enchants are Fortify Alchemy Head: Any Neck: Any Hand: Any Finger: Any The Major Skills: Destruction - The School of Destruction or Ki Offense, measures your Saiyans ability to use Ki energy to hurt their opponent. A Saiyan focuses on the following FireShock spells: Shock - Rapid Ki Blasts Firebolt - Ki Blast Fireball - Galick Gun Lightning Cloak - Energy Aura Incinerate - Final Flash Lightning Storm - Kamehameha Wave Destruction Perks Novice Dual Casting Impact Augmented Flames Augmented Shock Disintegrate Alteration - The School of Alteration or Ki Defense, measures your Saiyans potential to protect him or herself from damage. Just like with Destruction there are only certain spells available to the Saiyan OakStoneIronEbonyflesh - Ki Aura Dragonhide - Extreme Ki Aura Detect LifeDetect Dead - Scouter ITS OVER 9000 Alteration Perks Novice-Master Dual Casting Stability Restoration - The School of Restoration or Healing Factor, measures your Saiyans ability to heal OUTSIDE of battle. Thats right, Saiyans dont heal in battle, we have little green men do that for us and there is none here You can however heal beforeafter battle. Healing - Accelerated Healing LesserSteadfastGreater Wards - Ki Barrier Restoration Perks Novice - Apprentice Respite Regeneration Recovery Light Armor - Light Armor or Physical Defense, measures the amount of damage your Saiyan mitigates when attacked. Light Armor is only used on the hands in the form of Hide Bracers, this allows the Saiyan to move quickly but until other abilities are developed. Light Armor Perks Agile Defender The Minor Skills: The remaining skills (Smithing, Enchanting, and Alchemy) are all closely related to one another and raising them all equally is extremely beneficial. SmithingAlchemy - Smithing and Alchemy represent Martial Arts. This determines just how durable you are both mind and body, by improving Smithing to certain levels, it allows increased access to Alchemy. Heres how it works. Smithing is divided into fourths. Smithing 50 Smithing 75 Smithing 100 Smithing This build requires the use of the Fortify Restoration exploit in order for its unarmed damage to be viable, the number of Gravity Training items (explained further up) that you can use depends on your Smithing. How to do the Fortify Restoration exploit First, create gear that has a Fortify Alchemy enchant (Gravity Training gear) Second, get ingredients for potion (Abecean LongfinCyrodilic Spadetail Salt Pile) Equip your Fortify Alchemy gear (GT Gear) Make Fortify Restoration Potion Take off Fortify Alchemy gear (GT Gear) Drink Fortify Restoration Potion You will want to do this until you have at least 50 bonus on the item you picked when your smithing is at 25 At 25 Smithing aim for 50 At 50 Smithing aim for 50 (2 Items, 100 total bonus) At 75 Smithing aim for 75 (3 Items, 225 total bonus) At 100 Smithing aim for 100 (4 Items, 400 total bonus) Once you complete your GT Gear, its time to make other potions Potion of Fortify Smithing Blisterwort Glowing Mushroom Sabre Cat Teeth Spriggan Sap Potion of Fortify Enchanting Blue Butterfly Wing Hagraven Claw Snowberries Spriggan Sap Potion of Fortify Destruction Beehive Husk Ectoplasm Glow Dust Glowing Mushroom Nightshade Wisp Wrappings The potency of your potions scale with how powerful your GT Gear is, as you improve your Smithing your potential for raw damage increases in all other areas After drinking a potion of Smithing while wearing GT Gear, temper your hide bracer and watch as your armor rating soars upwards Smithing Perks Steel Smithing Arcane Blacksmith Alchemy Perks Alchemist Physician Benefactor Poisoner Enchanting - Enchanting is your Saiyans ability to do better in all aspects of combat through Transformation. Smithing - Unlocked Potential 50 Smithing - Super Saiyan 75 Smithing - Ascended Saiyan 100 Smithing - Super Saiyan 2 Enchanting Perks Enchanter Insightful Corpus Extra Effect Enchanting your Gi (How to obtain Jagged Crown and Unarmed enchant listed below) Head: Jagged CrownCirclet or Dragon Priest Mask Enchants: MagicMagic Regen, DestructionAlteration Hands - Hide Bracers Enchants: UnarmedLight Armor Ring - Any kind of ring Enchants: UnarmedMagic Resist Chest - Monk Robes (Radiant Raiment in Solitude) Enchants: HealthHealth Regen Boots - Redguard Boots (Radiant Raiment) Enchants: StaminaStamina Regen Neck - Any kind of necklace Enchants: Carry WeightResist of your choice (ShockFireIce) List of all Perks Level 50 Guides for Various Necessities The Atronach Stone Exploit - It is possible to get to 100 Spell Absorb with 0 Magick Regen with only a slight increase due to Recovery. As your Alchemy continues to improve, keep visiting the Atronach to increase the power of the Stone. Mason The Unarmed Enchant - This is a really easy enchant to get, go to Riften and head into the Ratways, eventually youll come upon a guy who insists on punching his problems instead of dealing with them.
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